![]() Beenox did push out an update to help improve online stability, so it does seem that some players have been having difficulties as of the time of this writing. There’s really not much to it, as online choices are to make private matches, random matches, or join friends who are also online. While your experience playing online will vary based on your own internet connection and other variables, generally it ran just fine during our time with the game. This remake includes an online mode, something which was almost inconceivable when the original Crash Team Racing was released. It seems that the normal difficulty level is what the original Crash Team Racing launched with, while the hard setting is very punishing – expect to be tossed around by the CPU as you jockey for position, and replay levels that you missed winning by a hair (or by a lot). There are even three difficulty levels this time around, so for those who conquered the original, they can set up a modest challenge for themselves by cranking it up to hard. Nitro-Fueled allows for players to play as any unlocked character, racing with any unlocked kart, customized or otherwise. There are two main options for the campaign that the player can choose from: normal and Nitro-Fueled. So, knowing a particular course’s layout can help to tilt things in the player’s favor. On the other hand, if the distance between first place and the rest of the racers is large enough, most items will not affect the leader. While it’s faithful to the original release, often times winning a race comes down to the luck of the pickup draw, and sometimes the game feels unfair in its treatment of the player when they’re winning. ![]() This form of difficulty is a double-edged sword. A 3 rd or even 2 nd place finish won’t cut it. For the main campaign, this means that progression can only occur when the player wins a race. Crash Team Racing Nitro-Fueled has brought along the same difficulty as in the original release. Games from two generations ago were tough. Everything may look more detailed, but it all feels the same as before. Drifting and boosting involves the same sort of awkward mechanics as in the original release, but it is relatively easy to get the hang of. Handling is different depending upon character, as opposed to karts. Feedback and criticism can be very helpful.One thing that will be obvious to veterans of the series is that Crash Team Racing Nitro-Fueled hasn’t changed the core experience of the racing mechanics. If a video isn't very good, leave a comment, instead. Please do not downvote video posts unless they are actively offensive or wildly off-topic. ![]() If you're running three Let's Play series, you could post three updates per day, one for each series. So if you're doing one Let's Play series, you should only post one update per day. ![]() Please only post one update per Let's Play series, per day. Why should people watch your video? Sell us on the game and your Let's Play. If you have a playlist for that Let's Play series, give it as well.Īlways include a bit of info about the game and your Let's Play. Give links to your latest videos in the series. Include a description of the game and what happens during the update. Use the same title as your original video post, updated with an episode number or date. Post updates to your Let's Play the same way. If you have a playlist, give a link to the playlist, too. Tell us a little about the game and any interesting details of how you plan to play through it. Post your Let's Play video links in a text post. For the technical and business side of the Let's Play community, check out /r/LetsPlay. This a subreddit dedicated to posting links to Let's Play videos and talking about those videos.
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