My relief at surviving this ordeal was brutally cut short when I ran into the aptly-named Tank zombie in a train carriage. I swore embarrassingly loudly, and panicked. Suddenly, out of nowhere, dozens of flesh-gnawing carcasses ran at me full-tilt, leaping off rooftops and scrambling over fences. I was wondering why people made so much fuss about this. I'd been wandering along ruined streets, cheerfully pinging bullets into the faces of hapless undead. I remember my first experience with Valve's defiantly straight-faced zombie shooter. Then, in 2008, came Left 4 Dead and suddenly.zombies were scary again. It had worked for movies in the form of Shaun of the Dead, why not in games too? Zombies that are meant to be funny aren't quite so eye-rollingly stupid. In 2006 we got Dead Rising, which bypassed the problem of the unintentional comedy inherent to inept, shuffling monsters by being intentionally humorous. By 2005, even the famed Resident Evil franchise had begun to abandon the familiar grey-faced shamblers, at least in its game incarnations. I don't get far.ĭead Nation did something that I didn't think could be done anymore: it scared me with zombies.Ī few years back, zombie games had become a bit passé. Leaving a heap of mangled bodies and a blazing wreck behind me, I dash off into the night. It has an alarm! A couple of shots into its passenger door as I pass are all it takes to set the alarm wailing, and the horde descends upon it and savages it until it blows up in their blood-caked(and suddenly disembodied) faces. But then I see a sight that has become a welcome boon in these dark and threatening streets: a car with a flashing light. ![]() I run for my life away from a tsunami of sprinting, slavering undead, frantically trying to reload my shotgun only to realise I don't have enough shells left. "Dead Nation did something that I didn't think could be done anymore: it scared me with zombies."
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